Evolutionary computation

Results: 451



#Item
91Automatic Generation of Game Elements via Evolution. Daniel Ashlock Abstract— This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm t

Automatic Generation of Game Elements via Evolution. Daniel Ashlock Abstract— This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
92Genetic and Evolutionary Computation Conference 2015 Conference Program Madrid, Spain July 11-15, 2015

Genetic and Evolutionary Computation Conference 2015 Conference Program Madrid, Spain July 11-15, 2015

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Source URL: www.sigevo.org

Language: English - Date: 2015-07-08 14:54:02
93Journal of Machine Learning Research  Submitted 8/07; Revised 2/08; Published 5/08 Accelerated Neural Evolution through Cooperatively Coevolved Synapses

Journal of Machine Learning Research Submitted 8/07; Revised 2/08; Published 5/08 Accelerated Neural Evolution through Cooperatively Coevolved Synapses

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Source URL: people.idsia.ch

Language: English - Date: 2008-07-11 05:29:41
94Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello Kyung-Joong Kim and Sung-Bae Cho checkers and chessThere is a good source of references for this area [9]. There are many different ty

Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello Kyung-Joong Kim and Sung-Bae Cho checkers and chessThere is a good source of references for this area [9]. There are many different ty

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:33
95Microsoft Word - Cig Paper New- With Changes 2.doc

Microsoft Word - Cig Paper New- With Changes 2.doc

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Source URL: www.csse.uwa.edu.au

Language: English
96Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha

Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
97Computers and Structures–1231  Contents lists available at ScienceDirect Computers and Structures journal homepage: www.elsevier.com/locate/compstruc

Computers and Structures–1231 Contents lists available at ScienceDirect Computers and Structures journal homepage: www.elsevier.com/locate/compstruc

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Source URL: www.mattiagazzola.com

Language: English - Date: 2013-05-08 10:29:11
98Proceedings of the Genetic and Evolutionary Computation Conference (GECCO), 2013. Best paper, artificial life.  Critical Interplay Between Density-dependent Predation and Evolution of the Selfish Herd Randal S. Olson1,3

Proceedings of the Genetic and Evolutionary Computation Conference (GECCO), 2013. Best paper, artificial life. Critical Interplay Between Density-dependent Predation and Evolution of the Selfish Herd Randal S. Olson1,3

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Source URL: adamilab.msu.edu

Language: English - Date: 2013-10-12 15:15:34
    99C:/rep/evotdl/ciginfo/ciginfo.dvi

    C:/rep/evotdl/ciginfo/ciginfo.dvi

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:37
    100Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

    Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00